Most people have tried to do a geometric transformation of an image when preparing a presentation or when manipulating an image. The two most well-known are perhaps rotation and scaling, but others exist. In this topic we will describe how such transformations operate and discuss the issues that need to be considered when doing such […]
Backward Mapping The solution is to avoid forward mapping and instead use backward mapping. Backward mapping maps from g(x’,y’) to f(x, y). That is, it goes through the output image, g(x’,y’), one pixel at a time (using two for-loops) and for each position (x’,y’) it uses the inverse transformation to calculate (x, y). That is, […]