performance (Bideau et al. 2010 ); astronomy teaching in science and education
context (Mintz et al. 2001 ; Lin
u and Marcus 2006 ; Lutz et al. 2004 ); etc. For further
details about virtual reality and augmented reality applications surveys please refer
to Azuma et al. ( 1997 ), Van Krevelen and Poelman ( 2010 ), and Ridene ( 2010 ).
The work described in this chapter is related to the TerraNumerica whose aim
is to generate realistic and geo-referenced 3D maps of urban areas around Paris
and to use them for heritage valorisation purposes. In this study we present an
innovative augmented reality Telescope. Placed on the top of specific monuments,
this platform makes it possible for tourists to discover a panoramic view available
in the area covered by the Telescope, and to provide access to accurate information
about specific monuments and heritage information (0).
The main contributions to this chapter can be identified as follows. Firstly, we
explain how and why our system can be regarded as generic, ergonomic, extensi-
ble, and modular. Secondly, we present the nuts and bolts of the production pro-
cess of this kind of platform (including software, electronic, and hardware), this
time from a very practical point of view. Thirdly, we show how to elaborate a test-
ing protocol in a real use case for this kind of augmented reality applied to herit-
This chapter is organized as follows. Section 2 presents a state of the art aug-
mented reality application focusing on heritage valorisation. Section 3 presents
the strengths of our Telescope. Section 4 reveals the particulars of our system.
Section 5 presents our testing protocol and a practical use case. We finally deliver
our conclusions and prospects for future works.
2 Augmented Reality for Heritage Valorization
In the context of Heritage Valorisation different approaches based on augmented
reality were proposed in previous works. One can for example provide a basic
classification by separating indoor and outdoor environments. In this case we pro-
pose a categorization relying on two concepts:
• A dedicated application using a mobile device on a specific site. The mobile
device can be a smart phone, a dedicated device but also augmented reality
glasses ( Google Glass, 1 Laster Glass 2 ). In this category we can cite applications
for museology (Damala et al. 2007 ; Rudametkin et al. 2008 ; Styliani et al.
2009 ), archaeology (Vlahakis et al. 2001 ; Dahne and Karigiannis 2002 ), specific
historical site visiting as Versailles Castle, 3 etc.
• A dedicated application using a fixed device on specific site. The fixed device
usually comprises an immersive window (Lange et al. 2011 ; Madsen and