Game Development Reference
In-Depth Information
toward the center of the mesh so it matches Figure 3.11. Adjust the radius of the
Proportional Editing tool with the middle mouse wheel as necessary to create a nice
shape.
2. Select the vertex at the bottom-middle of the leg polygons and move it toward the
center of the mesh. Be careful that the vertices do not combine in accordance with
the Clipping setting. Round out the other side of the three leg polygons. Ensure that
the layout of vertices matches that in Figure 3.12.
Figure 3.11
Using the
Proportional Editing
tool to round out
the leg base
Figure 3.12
Rounding out the
other side of the
three leg polygons
 
Search WWH ::




Custom Search