Game Development Reference
In-Depth Information
3. LMB-click around the scene to place the 3D cursor, adding a new object each time
you move the cursor to a new place. To deselect objects when there are multiple
objects in the scene, press the A key. Pressing A with no objects selected selects all
objects in the scene.
4. When you have several objects in the scene, RMB-
click to select objects. Hold Shift+RMB to select
multiple objects in a scene. The latest object to be
selected is the active object. The distinction between
active objects and other selected objects will be
important later.
5. Press A to deselect all objects, and then press the
B key to activate Box Selection mode, where you
can drag a box over the objects you wish to select
(Figure 2.11). Press A to deselect, and then try Brush
Selection mode using the C key (Figure 2.12). This
mode lets you LMB-drag to draw your selection region freehand. This mode is very
useful when you are editing the Vertices of a mesh. You can also deselect objects
individually by Shift+RMB-clicking an already selected object.
Figure 2.11
Box selection
Figure 2.12
Brush selection
Now you will learn the three basic Transformation commands, Translate, Scale, and
Rotate, which we alluded to in Chapter 1, “Basic Game Art Concepts.”
Translate Translating objects from one location to another is done with the G key. Press G
when you have an object or objects selected to move them around. Pressing the X, Y, or Z key
while you are moving objects lets you constrain that movement along the x-, y- or z-axis.
Remember that G is Translate by thinking that you are grabbing an object to move it.
 
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