Game Development Reference
In-Depth Information
shows a whiteblock prototype of a zombie survival game. All assets are built from Unity
primitives and prefabs from tutorial projects.
Figure 9.4
A zombie game
prototyped with
whiteblock art
In Unity, whiteblocks can be created with Unity's default geometry objects, found in
either the Hierarchy view's Create menu or the GameObject b Create Other menu. These
basic shapes come in handy for creating low-poly test graphics with which to evaluate
gameplay and determining whether scripts function properly. The shapes can be textured
and used as simple geometry, such as ground planes and walls, in your scenes. However,
they cannot be edited beyond being moved, scaled, and rotated. If you need to build cus-
tom assets, you will still need to use content creation programs like Blender.
You will now create your own zombie town whiteblock level with objects available
within the Unity game engine.
Whiteblocking an Eerie Hallway
In this section, you will learn to add new objects to your scene with the Hierarchy view.
You will also shape and arrange them with Unity's transformation tools for moving,
scaling, and rotating.
1. If it is not already open, open your Unity scene file, ZombieTown.unity , by choosing
File b Open Scene.
2. You'll use the widget in the top-right corner of the Scene view. The yellow color on
the top cone, which is normally green, indicates that it is highlighted and can be
clicked. Click the cone on the top of the Scene gizmo marked Y (Figure 9.5). This
will let you view your scene from the top down.
Figure 9.5
The Scene gizmo.
The yellow color
on the top cone
indicates that it is
highlighted and can
be clicked.
 
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