Game Development Reference
In-Depth Information
models into the Assets folder, you ensure that they also show up in the Unity Project view
already imported into the project.
Like Hierarchy view, Project view has a Create button. This Create button allows you
to create new files and folders that are saved on your hard drive.
With the Create button, you can create new scripts, materials, shaders, file folders, and
other useful items. In the following steps, you will create a new folder and save the cur-
rent scene in it.
1. Making sure that you do not have the Standard Assets folder highlighted, click the
Create button in the Project view and select Folder. This will create a new folder in
the Project menu. Name this folder Scenes , since it is where you will save the various
scenes of your project.
SCENES
Scenes are levels, title screens, credit screens, menus, or anything where the player interacts
with a different type of environment or interface. For example, your game's title screen would
be a scene that is scripted to lead the player to a menu or the first level, which would be
another scene. Each subsequent level or menu would exist in a string of scenes until the player
reaches the game-ending scene at either the “game over” screen or the game's end credits.
2. Choose File b Save Scene As. Navigate to your new Scenes folder and save the scene as
ZombieTown.unity ( .unity is the file extension so it will automatically be added—you
don't have to type it). This will create a new scene file that you can now view in your
operating system's file browser and your Unity Project view.
3. Create a few more folders in the Project view and call them Scripts , Models , Textures ,
and Sounds . Save both your scene file and project by choosing File b Save Scene and
File b Save Project.
Now that you've explored the Unity interface and set up your file, you can move on to
creating a simple scene with Unity primitives that will serve as the basis of your zombie
fighting level.
Building a Whiteblock Level with Unity Primitives
Right now, your new scene is pretty empty, except for a Main Camera object. In this sec-
tion, you will create a whiteblock level with Unity primitives and place a player controller
object in your scene so you can walk around in it.
Whiteblocking is when level designers create prototype levels out of simple geometry
that either lacks textures or has simple textures. Whiteblocking is how level designers test
potential designs before art assets are finalized. This process helps designers test whether
gameplay mechanics in their levels work together and are fun for players. Figure 9.4
 
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