Game Development Reference
In-Depth Information
Figure 7.40
To make this door
swing open, it
must be rigged
to animate that
way before being
exported to Unity.
2. Select the zombie mesh. Open the Properties editor and add an Armature modifier to
the mesh, as shown in Figure 7.41. For the Object option, type in or select the name
of your armature, which will be Armature by default, and press Enter. Your zombie
model will now be bound to the armature.
Figure 7.41
Adding the
Armature modifier
to the zombie mesh
 
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