Game Development Reference
In-Depth Information
Figure 5.35
Upper torso
sculpted
Figure 5.36
Changing Curve
settings
2. The most striking feature of this part of the zombie's body is
the lapels on the coat. For this, you will need to change the
Curve settings of the Draw brush. You can change the shape of
the curve by manipulating control points on the curve manu-
ally, but for this exercise you will use one of the preset curves
provided by Blender. Open the Curve panel and select the
rightmost preset curve button on the bottom of the panel; this
will create a hard edge on the brush that will allow you to draw
the lapel shape (Figure 5.36).
3. Use the same brush, add features like pockets and buttons. The buttons in particular
can be created using the Anchored Stroke option so you get nice circles. For the but-
tons, turn Symmetry of as well, because they would not be on both sides of the coat.
Refer to Figure 5.37 as a guide.
4. For standard wrinkles, return to X Symmetry, switch to a more rounded curve, and
make sure you are back to using a Space stroke. The Draw brush is fine for this opera-
tion. Use Ctrl+LMB to take subtractive strokes with your brush. For most of the
wrinkles in the torso, the radius setting should be in the low-middle range (about 35)
and with a low level of strength. This will help create gentle wrinkling in the cloth.
5. For creases and full wrinkles, use the Crease brush to create the desired wrinkles.
The brush radius should be low with a decently high amount of strength to create the
desired effect. Make sure you use the Smooth brush as you are working on clothing
so that the material looks natural.
 
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