Game Development Reference
In-Depth Information
15. Add some detail to the zombie's hands. This zombie has some weathered hands, so
add the zombie damage textures that you added to the face here. Using the Flatten
brush, create some fingernails. You may also want to add wrinkles to the knuckles or
ridges on the backs of the hands with the Draw brush. As with all previous sculpts,
use the Smooth brush to make sure the details look good together (Figure 5.34).
Now that you've done the body-based sculpts, you can move on to the zombie's
clothing.
Figure 5.34
Sculpting details
into the hands
Clothing Details and Wrinkles
You've detailed the zombie's face and hands, so you can move to the clothing. Clothing
presents a different set of challenges than flesh when sculpting. Lines on clothing are
more exact and sometimes less organic, as is the case with folds and solid pieces like but-
tons and pleats. However, Blender has tools that will allow you to make some of these
features.
1. Start in the upper torso, referring to Figure 5.35 as a guide. Here, you will want to
work in X Symmetry as you did with the hair and ears. On a main character, you
may want to sculpt some of these details asymmetrically, but for the zombie you can
get away with symmetry since you will mostly see it chasing you.
Search WWH ::




Custom Search