Game Development Reference
In-Depth Information
FigureĀ 3.61
Cheek geometry
linked to the inside
of the mouth
FigureĀ 3.62
The geometry for
the damaged eye
area of the face.
Note that the
eyeball object will
mask the gaps in
geometry.
11. Reenter edit mode and press A to select all the geometry in the model. Press W
to bring up the Specials menu and select Remove Doubles. This option seeks out
areas where there are two vertices in the same location and deletes them, cleaning
 
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