Information Technology Reference
In-Depth Information
Table 8.1
Major Hardware Systems in the History of Video Game Consoles
Worldwide
accumulative
sales (million
units) as of Dec
31, 2010
Console
Platform
generation
Year fi rst
introduced
at a region
Game software
storage capacity
(Mb)
Initial launch
price in Japan
(US dollar/Yen)
Average development
cost game software (US
dollar/Yen) **
Console
platform
Processor clock
speed (Mhz)
2
Atari VCS/2600
1977.10.14 (NA)
1.19
30 (est. )*
3
Nintendo Entertainment
System/Famicom
1983.7.15 (JP)
1.79
4
61.91
$190/¥14.800
3
Sega Master System
1985.10.20 (JP)
3.58
4
$192/¥15.000
4
Sega Mega Drive (Genesis)
1988.10.29 (JP)
7.67
5
30.75
$269/¥21.000
4
Nintendo Super
Entertainment System/
Super Famicom
1990.11.21 (JP)
3.58
4
49.10
$320/¥25.000
5
Sega Saturn
1994.11.22 (JP)
2 x 28.63
6
9.26
$574/¥44.800
5
Sony PlayStation
1994.12.3 (JP)
33.9
660
100
$510/¥39.800
5
Nintendo 64
1996.6.23 (JP)
93.75
64
32.93
$320/¥25.000
6
Sega Dreamcast
1998.11.27 (JP)
200
1229
9.13
$383/¥29.900
6
Sony PlayStation 2
2000.3.4 (JP)
295
4813
149.80
$510/¥39.800
6
Nintendo Gamecube
2001.9.14 (JP)
485
1536
21.74
$320/¥25.000
6
Microsoft Xbox
2001.11.15 (NA)
733
4813
$446/¥34.800
7
Microsoft Xbox 360
2005.11.22 (NA)
3 x 3200
7168
50
$510/¥39.795
$2.6 mil./¥198.7 mil.
7
Sony PlayStation 3
2006.11.11 (NA)
7 x 3200
51200
47.80
$640/¥49980
(20 Gb model)
$4mil./ ¥310.6 mil.
7
Nintendo Wii
2006.11.19 (NA)
729
8745
84.64
$320/¥25000
$1.6 mil./ ¥122.4 mil.
Sources: . O'Donnell (2008), Forster (2005), Schilling (2003), CESA (1998-2011), company press releases.
*E stimation for Atari VCS/2600 sales from Forster (2005, 24), all others from CESA white paper.
**A verage development cost of game software in Japan, calculated for the period 2006-2010. Only including full-priced titles. Based on data from the
annual survey to Japanese game companies by CESA (1998-2011). Number of games in the sample: Wii (N = 136), PlayStation 3 (N = 55), Xbox 360 (N
= 79).
 
 
 
Search WWH ::




Custom Search