Game Development Reference
In-Depth Information
chy of challenges . Not all games have a victory condition. Many construction and
management simulations can be lost (by running out of resources) but not won.
video game A game mediated by a computer.
virtual camera A hypothetical camera that displays the game world in the main
view. Some 3D engines simulate a virtual camera almost as if it were a real camera,
including such optical features as lens focal length, depth of field, and lens flare.
Design decisions about how the virtual camera behaves set the camera model of the
current gameplay mode .
walkthrough mode A mode of play that allows the player to walk through an
environment that he has constructed to see what it looks like from the inside; this
mode is mostly used by construction and management simulations.
wildcard enemy In an action game, an enemy that attacks the player at unpre-
dictable times, outside the ordinary waves of enemies.
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