Game Development Reference
In-Depth Information
REFERENCES
INTRODUCTION
Poole, Steven. 2004. Tr ig ge r Happ y : Videogames and the Ente r t ainme nt Re volut ion.
Reprint edition. New York: Arcade Publishing.
CHAPTER 1
Dini, Dino. 2004. “Gameplay Cinderella.” Develop 41 ( July, 2004) p. 31.
Gee, James Paul. 2004. What Video Games Have to Teach Us About Learning and
Literacy. New York: Palgrave Macmillan.
Gee, James Paul. 2005. Why Video Games Are Good for Your Soul. Altona, Victoria,
Australia: Common Ground.
Huizinga, Johan. 1971. Homo Ludens: A Study of the Play Element in Culture. Boston:
Beacon Press.
Koster, Raph. 2004. A Theory of Fun for Game Design. Scottsdale, AZ: Paraglyph
Press.
Moriarty, Brian. 1997. “Listen: The Potential of Shared Hallucinations.”
Lecture delivered at the Game Developers' Conference, Santa Clara, CA, 1997.
At http://ludix.com/moriarty/listen.html (referenced May 25, 2009).
Rollings, Andrew, and Dave Morris. 2003. Game Architecture and Design: A New
Edition. Indianapolis: New Riders Games.
Salen, Katie, and Eric Zimmerman. 2003. Rules of Play: Game Design Fundamentals.
Cambridge, MA: MIT Press.
Samuels, Arthur. 1959. “Some Studies in Machine Learning Using the Game of
Checkers.” IBM Journal of Research and Development 3:211-229.
CHAPTER 2
Bateman, Chris, and Richard Boon. 2006. 21st Century Game Design. Hingham, MA:
Charles River Media.
Elling, Kaye. 2006. “Inclusive Games Design.” Lecture delivered at the Animex
International Festival of Animation and Computer Games, University of Teesside,
Middlesbrough, UK, February 2006. Slides available in PowerPoint format at
www.designersnotebook.com/Media/Inclusive_Games_Design.ppt (referenced
July 31, 2009).
Ray, Sheri Graner. 2003. Gender Inclusive Game Design: Expanding the Market.
Hingham, MA: Charles River Media.
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