Game Development Reference
In-Depth Information
com/2011/06/15/interview-cryptozoics-cory-jones-unearths-the-walking-dead-
board-game, ¶10.
54 James Paul Gee, What Video Games Have to Teach Us about Learning and Literacy ,
rev. ed. (New York: Palgrave Macmillan, 2007), 55.
55 Ryan, “Transmedial Storytelling.”
56 Steven E. Jones, “Dickens on Lost : Text, Paratext, Fan-Based Media,”
he Wordsworth Circle 38, no. 2 (2007): 74.
57 Morgan, “Cryptozoic's,” ¶18.
58 Brookey, Hollywood Gamers ; Johnson, Media Franchising .
59 Morgan, “Cryptozoic's,” ¶17.
60 Hamish hompson, “'She's Not Your Mother Anymore, She's a Zombie!' Zombies,
Value, and Personal Identity,” in he Undead and Philosophy , eds. Richard Green
and K. Silem Mohammad (La Salle, IL: Open Court Publishing Company,
2006), 27.
61 Brendan Riley, “Zombie People,” in Triumph of he Walking Dead , ed. James
Lowder (Dallas, TX: Benbella Books, 2011), 81-82.
62 T. J. Dietsch, “Exclusive: Adlard Covers ' he Walking Dead : he Board
Game,”' Comic Book Resources, 2011 (accessed June 01, 2014), http://www.
comicbookresources.com /?page=article&id=33349.
63 Morgan, “ZMan Games,” 3.
64 Jenkins, Walking Dead .
65 Morgan, “ZMan Games.”
66 Meredith Woerner, “First Full Cast Picture from AMC's he Walking Dead ,”
io9 , July 15, 2010 (accessed June 01, 2014), http://io9.com/5587483/irst-full-
castpicture-from-amcs-the-walking-dead.
67 Johnson, Media Franchising .
68 Flanagan, Critical Play, 65.
69 Knizia, “he Design and Testing of the Board Game,” 22.
70 Jenkins, Ford, and Green, Spreadable Media, 133.
71 Johnson, Media Franchising , 45.
72 Jenkins, Ford, and Green, Spreadable Media, 140.
73 Jennifer G. Cover, he Creation of Narrative in Tabletop Role-Playing Games
(Jeferson, NC: McFarland, 2010), 71.
Chapter 4
1 Booth, Digital Fandom.
2 Lancaster, Interacting with Babylon 5 , 25-34.
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