Game Development Reference
In-Depth Information
board-game,
¶10.
54 James Paul Gee,
What Video Games Have to Teach Us about Learning and Literacy
,
rev. ed. (New York: Palgrave Macmillan, 2007), 55.
55 Ryan, “Transmedial Storytelling.”
56 Steven E. Jones, “Dickens on
Lost
: Text, Paratext, Fan-Based Media,”
he Wordsworth Circle
38, no. 2 (2007): 74.
57 Morgan, “Cryptozoic's,” ¶18.
58 Brookey,
Hollywood Gamers
; Johnson,
Media Franchising
.
59 Morgan, “Cryptozoic's,” ¶17.
60 Hamish hompson, “'She's Not Your Mother Anymore, She's a Zombie!' Zombies,
Value, and Personal Identity,” in
he Undead and Philosophy
, eds. Richard Green
and K. Silem Mohammad (La Salle, IL: Open Court Publishing Company,
2006), 27.
61 Brendan Riley, “Zombie People,” in
Triumph of he Walking Dead
, ed. James
Lowder (Dallas, TX: Benbella Books, 2011), 81-82.
62 T. J. Dietsch, “Exclusive: Adlard Covers '
he Walking Dead
: he Board
Game,”'
Comic Book Resources,
2011 (accessed June 01, 2014),
http://www.
comicbookresources.com
/?page=article&id=33349.
63 Morgan, “ZMan Games,” 3.
64 Jenkins,
Walking Dead
.
65 Morgan, “ZMan Games.”
66 Meredith Woerner, “First Full Cast Picture from AMC's
he Walking Dead
,”
io9
, July 15, 2010 (accessed June 01, 2014),
http://io9.com/5587483/irst-full-
67 Johnson,
Media Franchising
.
68 Flanagan,
Critical Play,
65.
69 Knizia, “he Design and Testing of the Board Game,” 22.
70 Jenkins, Ford, and Green,
Spreadable Media,
133.
71 Johnson,
Media Franchising
, 45.
72 Jenkins, Ford, and Green,
Spreadable Media,
140.
73 Jennifer G. Cover,
he Creation of Narrative in Tabletop Role-Playing Games
(Jeferson, NC: McFarland, 2010), 71.
Chapter 4
1 Booth,
Digital Fandom.
2 Lancaster,
Interacting with Babylon 5
, 25-34.
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