Game Development Reference
In-Depth Information
Figure 1-8. Power-Up 4: Health Restore
Weapons. If the Player chooses to attack an Enemy, it must be done so with
a Weapon. The Player can equip only one weapon at any one time, and there
are a total of two weapons in the game, each behaving slightly differently and
each dealing different amounts of Damage . At game-start, the Player begins
equipped with the default weapon of Fists (see Figure 1-9 ). This weapon is
permanently accessible and never runs out of ammunition because it's not the
kind of weapon to require ammunition. This weapon, however, has the shortest
attack range and deals the least damage to Enemies. There is also the Pistol
weapon (see Figure 1-10 ), which offers ranged attack and deals more damage,
but must be collected in the Level through a Power-Up. This weapon has limited
ammo, which reduces each time the weapon is fired. The ammo can be restored
by collecting an Ammo Restore Power-Up . When the ammo expires, the weapon
becomes unusable. During game play, the Player will be able to cycle through all
collected weapons, choosing which one to use.
Figure 1-9. Weapon 1: Fists
Figure 1-10. Weapon 2: Pistol
 
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