Graphics Programs Reference
In-Depth Information
3. On the Materials Editor palette, click in the Name field located below the
preview of the material and enter a name.
4. Enter new values in the appropriate attributes for the material.
The attributes that you can edit vary, based upon the type of material template that
you choose to start with. When you finish editing the material, you can close or
hide the Materials Editor palette. The material is automatically added to the current
drawing.
Figure 23-6: Adding color and texture to a 3D model with the Materials Browser palette and the Materials
Editor palette.
5. (Optional) Save the material in a library to use it in more than one drawing. On
the Materials Browser palette, at the bottom, click Manage, then select Create New
Library.
The Create Library dialog box is displayed.
6. Enter a name and location for the new library. Click Save.
7. On the Materials Browser palette, drag the custom material you created onto the
name of the new library.
Now you can access the material from any drawing. You can create categories if you
want to manage multiple materials within a library. In the Materials Browser, right-
click the library name, choose Create Category, and then enter a name for the new
category. After the category is created, simply select the material from the right
side of the Materials Browser and drag it to the new category.
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