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by always preferring
a. characters to other entities, in case of who games,
b. action verbs than description verbs (better “do, eat, knock, bring” than “say
that, tell that, seems that”...) in case of other games;
c. events that have a duration span in the story that is rather clear to the child.
2. revise the sentence possibly in the same way (same meaning) in the different
games of the story;
3. report the new choice in a spreadsheet file.
Subtask 2.1. In case of WHO games,
1. revise the CORRECT solution by taking it from the drop-down menu that comes
before “Other”; if the correct entity (e.g., Ben) is missing in the menu, use on its
behalf another entity (e.g., “child”) that does not appear in another WHO game;
2. revise the WRONG solution by taking it from the part that starts with “Other” in
the drop-down menu.
Subtask 2.2. In case of all the other smart games, revise a WRONG solution as
follows:
1. if possible, keep the same event, otherwise select a WRONG event from the same
story that must be different than
a. the correct solution and the other wrong solution in case of WHAT games,
b. the BEFORE, AFTER, WHILE solutions in the time games,
c. the CAUSE, EFFECT solutions in the causality games.
2. rewrite the related sentence by changing the subject/object. For instance, let us
suppose that in a WHAT game the expert GUI displays
the event “bring” with sentence “Victor brings the cake” as WRONG (how-
ever, the event actually takes place in the story, therefore it should not be
marked as WRONG),
the event “put” with sentence “Little Hugh put the fork into his mouth” as
CORRECT,
the event “wear” with sentence “Little Hugh wears spectacles” as the other
WRONG solution (and this is indeed wrong, as it happens in other story).
In such a case, the reviewer can:
a. select the event “sit” with sentence “Little Hugh and Peter sit at the table” (that
does not occur in another WHAT game for the chosen story and is different
than the correct solution and the other wrong solution for this game),
b. rewrite the sentence as “Victor sits at the table” (this is an event that does NOT
happen in the story).
Similarly we proceed in temporal/causal games for WRONG events so as to make
them plausible wrong events and minimise the work of illustrators.
Ta s k 3 . Save using the SAVE button.
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