Information Technology Reference
In-Depth Information
3.2
Creation
Ta s k 1 . In order to create a new game, click on the ADD NEW button.
Ta s k 2 . Select the game type.
Ta s k 3 . Insert a new game id as follows: bookX-storyY-version1-new-N ,where X is
the topic number, Y is the story number and N is the number for the new game: N=1
if it is the first new game, N=2 if it is the second new game, etc.
Ta s k 4 . Proceed as of “Revision” (Subsec. 3.1).
3.3
Delete
Avoid to delete a game. Try to revise it, if necessary, explain the reasons for deletion
in the note field.
Ta s k 1 . Use the DELETE button to delete a game.
Ta s k 2 . Create a new game of the same type (e.g., WHAT) as in “Creation” (Subsec.
3.2).
4Con lu ion
The paper summarised the software and methodological basis for the manual re-
vision process that takes place after the automatic generation process. The paper
introduces the rationale behind the guidelines that were used by the staff that took
care of actually revising the smart games, whose results are reported in [11].
Acknowledgements. This work was supported by the TERENCE project, funded by the EC
through FP7 for RTD, ICT-2009.4.2.
Special Thanks to the Developer: A. Paolucci.
References
1. TERENCE Consortium: TERENCE web site
2. Hedberg, S.R.: Executive Insight: Smart Games: Beyond the Deep Blue Horizon. IEEE
Expert 12(4), 15-18 (1997)
3. Cofini, V., Di Giacomo, D., Di Mascio, T., Vittorini, P.: Evaluation Plan of TERENCE:
when the User-centred Design Meets the Evidence-based Approach. In: Proc. of the
ebTEL 2012 Workshop co-located with PAAMS 2012. Springer (2012)
4. Pintado, F.D.L.P., Mascio, T.D., Gennari, R., Marenzi, I., Vittorini, P.: The TERENCE
Smart Games: Automatic Generation and Supporting Architecture. In: 1st International
Workshop on Pedagogically-driven Serious Games (September 1, 2012)
5. Cofini, V., de la Prieta, F., Di Mascio, T., Gennari, R., Vittorini, P.: Design Smart Games
with requirements, generate them with a Click, and revise them with a GUIs. Advances
in Distributed Computing and Artificial Intelligence Journal 1(3), 59-68 (2012)
 
Search WWH ::




Custom Search