Graphics Programs Reference
In-Depth Information
export. When complete, Google Earth will immediately open and your model
will be displayed in the sidebar under “Temporary Places.”
Tip
The procedure used in this tutorial is intended for private viewing and not
for inclusion in Google's public 3D building layer. This model is too large for
inclusion, and since it is based on buildings that no longer exist, it will not
be accepted by Google.
For a model to be accepted by Google Earth, the following criteria must be
met (adapted from Google, see http://sketchup.google.com/3dwarehouse/):
1. Models should represent structures that actually exist.
2. Ensure your model sits properly on the terrain in Google Earth.
3. Models should not include an excess of entourage (trees, cars, and
people).
4. Models should be completely photo-textured. Improper or partial
texturing is one of the more frequent reasons for rejecting a model.
5. Models should be of the correct size and height, and be properly aligned
to match what appears in Google Earth's aerial photography.
6. Models should not be too complex. When modeling for Google Earth, you
need to strike a balance between realism and simplicity.
7. Models should not exhibit “Z-fighting.” Z-fighting is the flashing you see
when two or more coplanar faces are overlapping.
8. Models should not include more than one discrete structure each.
For a more complete and detailed list of criteria, refer to this Web site:
http://www.google.com/intl/en/sketchup/3dwh/acceptance_criteria.html.
FiG 16.10
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