Graphics Programs Reference
In-Depth Information
Now watch the animation you did in the Viewer. To get a good rendering speed,
it's a good idea to switch to proxy mode.
6. SwitchtoproxymodebyeitherpressingCtrl/Cmd-PorclickingtheToggleProxy
Mode button in the Viewer.
7. While viewing ScanlineRender1, click the Play button in the Viewer to see your
animation playing.
Now that's a wonderful tracking shot, don't you think? Notice that on the left of buildin-
g02 (the back building) something odd is happening. As more of building02 is exposed,
yougetmoreofthetextureofbuilding01.Thisisbecausethereisnomorebuilding02tex-
ture—only what was shot. You will have to create more texture for that part of the build-
ing.
Tweaking the Texture
Right now, there isn't any “extra” back building hiding behind the front building. What
you have is what you have. You need to extend the texture for the back building so there
will be something else to expose as the camera moves.
1. CreateanunattachedRotoPaintnodefromtheDrawtoolboxandinsertitbetween
Read1 and Project3D2 ( FIGURE 11.18 ).
Figure 11.18. Inserting a RotoPaint node between the texture and the pro-
jection node.
 
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