Graphics Programs Reference
In-Depth Information
Keep the default position forthe ShotCamera soyoualways knowwhere youstarted. Use
an Axis node to move the camera instead.
1. Create an unattached Axis node from the 3D Toolbar.
2. Connect ShotCamera's input to Axis1's output ( FIGURE 11.17 ).
Figure 11.17. Connecting Axis1 to ShotCamera.
Now you have an Axis with which you can move the camera.
3. While on frame 1, choose Set Key from the Animation drop-down menu for Ax-
is1's Translate properties. Do the same for Axis1's Rotate properties.
The kind of movement you will create for the shot starts at the current location
(which is why you added a keyframe on frame 1) and then moves up along the
building and forward towards the building while turning the camera to the left.
4. Go to frame 100.
5. Play with Axis1's Translate and Rotate properties until you reach something you
arehappywith.ThevaluesIendedupwithwereTranslate:100,1450,−2200and
Rotate: −3, 7, 0.
 
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