Graphics Programs Reference
In-Depth Information
YoucanspecifyspeedusingacombinationoftheSpeed,InputRange,andOutput
Range properties.
9. Check the boxes next to the Input Range and Output Range properties.
10. Enter 60 in the second field for the Output Range property.
The original 50 frames now stretch between frames 1 and 60.
11. While viewing Retime1 in the Viewer, click Play.
Again, you can see that movement isn't exactly smooth. Retime is set to blend
frames at the moment. Setting it to blend or freeze is done in the Filter property.
Box means blending, while Nearest means freezing. None means slowing down
animation done inside Nuke—keyframes—and will create smooth slow motion
for those. None of these three options will produce appealing results. Slowing
down crispy, clean movements like the one you have here for the bullet is always
a bit difficult and creates jerky movement. Let's delete this retiming node.
12. Click Stop.
13. Delete Retime1.
Notice that the element you were working on was part of a multi-view branch.
You didn't even notice. You were only viewing one view—either Left or Right,
depending onwhat yourViewer was set to—but the other view was being manip-
ulated as well. That's the beauty about working in this way.
You're going to solve this problem in a different way, by simply shortening the
background element.
First, let's make the project itself only 50 frames long.
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