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❶
❹
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Figure 12-32: My rock material setup is somewhat complex. A Layer Weight node
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is used to blend between the specular and diffuse shaders. Two Voronoi textures
added together
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control the mixing of my rock textures (two for diffuse colors, two for specular). The textures themselves are scaled using some Map nodes
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, and the
specular colors are also used for displacement
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.
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