Graphics Programs Reference
In-Depth Information
Figure 7-2: Projecting a grid mesh onto the glyphs from the Jungle Temple project results in a single mesh that captures all the
details. This technique would make UV unwrapping and texturing very simple, but it would produce a much higher poly count. Top:
The original glyphs. Bottom: The grid, projected onto the glyphs. Right: The modifier stack. The Shrinkwrap modifiers are repeated
with a Subdivision Surface modifier and a Smooth modifier in between to help the second shrinkwrap get into all the tight corners.
finished meshes using retopology. To apply this tech-
nique, take the following steps:
Retopologizing the Jungle Temple
Trees
I created most of the Jungle Temple project using
traditional modeling methods, without a lot of
retopology. However, when blocking out the trees,
I came up with nice placeholders by snapping curves
over the surface of the background objects. These
placeholder curves can easily be turned into more
1.
Create a duplicate (unlinked, shift -D) of the
tree placeholder. Then, convert it to a mesh with
alt -C 4 Mesh From Curve/Meta/Text . This cre-
ates a mesh with roughly the topology we want,
except that the roots and trunk are separate
meshes.
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