Graphics Programs Reference
In-Depth Information
Figure 6-35: The head
segment, sculpted in
the same way as the
body
Legs
Sculpting the legs proceeded in much the same man-
ner. I started by polishing the overall shape of the
pieces into something flatter and slightly more hard-
edged. Then I built up some more interesting shapes
on top of that with the Clay and Crease brushes, first
drawing out a design and then filling in the shapes.
Next, I returned to polishing again to get more
tightly defined, smoother shapes (see Figure 6-36).
Figure 6-34: First, draw a rough design with the Crease brush.
Next, build up masses with the Clay Tubes brush. Finally,
refine them with the Polish, Pinch, and Flatten brushes.
To create even finer edges, combine the Crease
brushes (the custom Crease Lazy brush we made
is good for long, smooth curves) in Additive mode
(hold ctrl ) to make corners and edges sharper.
Then, pinch them together to get a really sharp
crease. By steering clear of the edges and using
the Flatten brushes on the flat areas, you can
achieve a fairly polished result. (Don't go crazy;
we'll use retopology later to create a new mesh
with smoother forms.)
Head
The head was sculpted the same way (see Figure 6-35),
using the Polish brush to produce flatter shapes and
the Crease brush to mark in edges and valleys. I also
carved in some deep recesses where the legs and
fangs will attach to the body.
Figure 6-36: Sculpting the legs using the same technique as
for the body. I kept the sculpts for the leg pieces fairly loose,
as the final leg parts would be made by retopologizing over
the sculpted legs to create clean, smooth geometry.
Search WWH ::




Custom Search