Graphics Programs Reference
In-Depth Information
t h e e s s e n t I a l s a n d B e Yo n d
There are many more options in part modeling that will be covered in Chapter 7. In this
chapter, you worked with the basic tools that will allow many people to do most of the
things they need to do. You may also have noticed that the tools do a good job of prompt-
ing you for the things they need to help you.
a d d I t I o n a l e x e r c I s e s
Try modeling the base with the Polygon tool.
Explore whether using an extruded circle is more appealing to you than using the
Revolve tool.
Try modifying the angular dimension on the sweep path sketch to see the effect.
Experiment with different types of holes to see how they change with different fasteners.
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