Game Development Reference
In-Depth Information
9. Right now our Justin model has no animations in his FSM. Let's add the idle
animation (named Idle_1 ) from the Adam model we downloaded. You can
drag-and-drop it from the Project view to any location inside this panel.
That's all there is to it! Now, we have a single anim FSM attached to our
character. When you play the game now, it should show Justin playing the
Idle animation. You may notice that the loop doesn't repeat or cycle re-
peatedly. To fix this, you need to duplicate the animation and then select the
Loop Pose checkbox.
10. Highlight the animation child object idle_1 and press the Ctrl + D shortcut
to duplicate it. The duplicate will appear outside of the hierarchy. You can
then rename it to a name of your choice. Let's choose Idle as shown in the
following screenshot:
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