Game Development Reference
In-Depth Information
We can remove it from the model, when it is imported, and apply it to the an-
imation FSM that you will build.
2. Open the scene file from the first gameplay level
TESTBED1
.
3. Drag-and-drop the
Justin
model from the
Projects
tab into the
Scene
view
and rename it
Justin
.
4. Click on
Justin
and add an
Animator
component. This is the component
that drives a character with the Mechanim system. Once you have added this
component, you will be able to animate the character with the Mechanim sys-
tem.
5. Create a new animator controller and call it
JustinController
.
6. Drag-and-drop
JustinController
into the controller reference on the
An-
imator
component of the
Justin
instance. The animator controller is the file
that will store the specific Mechanim FSM that the
Animator
component will
use to drive the character. Think of it as a container for the FSM.
7. Click on the
Justin@t-pose
model from the
Project
tab, and drag-and-
drop the avatar definition file from
Model
to the
Avatar
reference on the
An-
imator
component on the
Justin
instance.
8. Go to the
Window
drop-down menu and select
Animator
. You will see a new
tab open up beside the
Scene
view. With your
Justin
model selected, you
should see an empty
Animator
panel inside the tab, as shown in the follow-
ing screenshot: