Game Development Reference
In-Depth Information
43. Congratulations! The LevelLogicObj evaluates the conditions of inserting
a character during the OnEnter() method and of displaying the correct pop
up when the list is full. We use DecisionMgr rather than the mission sys-
tem to show how a pipeline can be built that allows complex game logic to be
developed simply from parts that can be manipulated inside of Unity.
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