Game Development Reference
In-Depth Information
43. Congratulations! The
LevelLogicObj
evaluates the conditions of inserting
a character during the
OnEnter()
method and of displaying the correct pop
up when the list is full. We use
DecisionMgr
rather than the mission sys-
tem to show how a pipeline can be built that allows complex game logic to be
developed simply from parts that can be manipulated inside of Unity.