Game Development Reference
In-Depth Information
Summary
We have finished mission two in our e-learning game, which tests the user on the
learning that occurred in mission one by developing a race-based quiz game. The
elements of fun and pressure are deliberate design considerations as they allow the
designer a way to adjust the fun factor of the game to enhance learning.
In the next chapter, we will change focus and learn about how to add models and an-
imations to the placeholder characters and objects in our game in order to make them
more visually appealing.
Search WWH ::




Custom Search