Game Development Reference
In-Depth Information
So why do we set it up in this way? It is because we want to have a UI
graphic to look as close to the source image as possible. However, we set
the Format to Truecolor , which will make the size of the image larger than
Compress , but will show the right color of the UI graphics.
7. At last, we will edit the layers' name by going to the Layer Inspector and set the
User Layer 8 to Background and User Layer 9 to Level .
Engage Thrusters
Now, we are ready to create the GUI Skin:
1. Let's create a new GUI Skin by going to Assets | Create | GUI Skin , and we will see
New GUISkin in our project window. Name the GUI Skin as MenuSkin . Then, we
click on our MenuSkin and go to its Inspector . We will see something similar to the
following screenshot:
 
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