Game Development Reference
In-Depth Information
4. Drag the AI game object inside the Enemy game object in the Hierarchy view, and
then go to the Prefabs folder in the Project view. We will see the robot_AI prefab
object; drag it inside the AI game object, which is a child of the Enemy game object
in the Hierarchy view similar to the Waypoints game object, as shown in the
following screenshot:
We sill need one more thing inside our AI game object, which is the RocketLauncher .
This is basically a similar setup as for our player character; so go to the First Person
Controller game object, click on the arrow in front of it to bring down the Main Camera ,
and then click on the arrow in front of the Main Camera . We will see the RocketLauncher
game object, which we need for our enemy. Let's press Ctrl + D (in Windows) or Command +
D (on a Mac) to duplicate it, and then drag this duplicate RocketLauncher game object inside
the AI game object, as shown in the following screenshot:
If we take a look at the Hierarchy view of the AI game and the Main Camera game object,
we will see a similar structure. The only difference is that the AI game object has the
AIController script and CharacterController atached to it as we can see in the
preceding screenshot.
 
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