Game Development Reference
In-Depth Information
Then, we will click on RocketLauncher to bring up its Inspector view and set up the
Transform and Rocket Launcher (Script) as follows:
F Transform :
Position X: 0.28 Y: 0.31 Z: 1.55
F Rocket Launcher (Script)
Smoke Position : SmokePosition (Drag the SmokePosition in the robot_
AI prefab, as shown in the following screenshot.)
Ammo Count : -1
The last thing in this secion—we will set up the posiion of our Enemy game object, which
is the parent of the AI game object. So, let's click on the Enemy game object and go to its
transform posiion, and then set the following:
F Position X: -2.43 Y: 1.3 Z: 4.9
Now, we are done with this secion. In the next secion, we will create the script to control
our enemy to be able to walk, run, jump, and shoot.
Objective Complete - Mini Debriefing
In this step, we just created the Enemy and AI empty game objects, which will be the
container of the Waypoints game object and AI game object. In the AI game object, we
also added the robot_AI prefab and RocketLauncher prefab.
 
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