Game Development Reference
In-Depth Information
Prepare for Lift Off
In this secion, we will begin with seing up the new FBX ile, which is the same model and
shader from the last chapter, but this FBX ile will include all the necessary animaions that
we need for this secion:
1. Create a new project with the name CharacterAnimation , and this ime we
will include the built-in Character Controller package by checking on the
Character Controller.unityPackage in the Project Wizard , as shown in the
following screenshot:
2. Next, import the assets package by going to Assets | Import Package | Custom
Packageā€¦ . Choose Chapter4.unityPackage , which we just downloaded,
and then click on the Import buton in the pop-up window, as shown in the
following screenshot:
 
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