Game Development Reference
In-Depth Information
3. Wait unil it's done, and you will see the Chapter4 and Standard Assets folders in
the Window view, as shown in the following screenshot:
Engage Thrusters
Now we are ready to start this secion:
1. Let's go to the FBX folder; click on Heroine_animate to bring up the Inspector
view. Then, scroll down a bit unil you see the Animations secion in the
FBXImporter . In the Animations secion, you will see a small window below the
word Split Animations :
Here, we will see five parameters, which are Name , Start , End , WrapMode , and
Loop . The Name parameter is the name of the animaion that we want to assign.
The Start parameter is the start frame of the clip. The End parameter is the end
frame of the clip. The WarpMode parameter is the type of animaion that we want,
such as loop, default, once, and so on. And the last one, Loop , is the true or false
parameter; if it is checked, Unity will automaically increase an extra frame at the
end of animaion to match with the irst frame.
 
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