Game Development Reference
In-Depth Information
3. Wait unil it's done, and you will see the
Chapter4
and
Standard Assets
folders in
the
Window
view, as shown in the following screenshot:
Engage Thrusters
Now we are ready to start this secion:
1. Let's go to the
FBX
folder; click on
Heroine_animate
to bring up the
Inspector
view. Then, scroll down a bit unil you see the
Animations
secion in the
FBXImporter
. In the
Animations
secion, you will see a small window below the
word
Split Animations
:
Here, we will see five parameters, which are
Name
,
Start
,
End
,
WrapMode
, and
Loop
. The
Name
parameter is the name of the animaion that we want to assign.
The
Start
parameter is the start frame of the clip. The
End
parameter is the end
frame of the clip. The
WarpMode
parameter is the type of animaion that we want,
such as loop, default, once, and so on. And the last one,
Loop
, is the true or false
parameter; if it is checked, Unity will automaically increase an extra frame at the
end of animaion to match with the irst frame.