Graphics Programs Reference
In-Depth Information
FIG. 5.53
A d just the cylinder in the side viewport to fi t the arm shape.
What we are going to do is raise her arm up slightly, and in doing this we can
also introduce you to
Manipulator Edit Mode
. This mode allows us to change
the pivot position on an object, allowing us to rotate it from a dif erent point,
rather than its center.
●
First, let's bring back the torso model by going to
Display
>
Show All
(or
pressing Shift H).
●
Following Figure 5.54 , i rst switch back to the front viewport. The
manipulator is currently in the center of the arm, where it should be.
●
Make sure you have the
Move Manipulator
active, and go to
Selection
>
Manipulator Edit Mode
(or press
M
). Your manipulator will turn white to
show it is active.
●
Moving just along the Y axis, raise the manipulator up to where her
shoulder area is (Figure 5.54b).
●
When happy with the position, press
M
again to drop out of
Manipulator
Editing Mode
. We can now rotate the arm from this point.
●
Press
R
to activate the Rotate Manipulator and rotate the arm around the
X axis (red) until it matches that in Figure 5.54d, roughly 30 degrees.
This is a much better pose for us to work with. Next, we will connect the arm
to the torso.