Graphics Programs Reference
In-Depth Information
FIG. 5.53
A d just the cylinder in the side viewport to fi t the arm shape.
What we are going to do is raise her arm up slightly, and in doing this we can
also introduce you to Manipulator Edit Mode . This mode allows us to change
the pivot position on an object, allowing us to rotate it from a dif erent point,
rather than its center.
First, let's bring back the torso model by going to Display > Show All (or
pressing Shift H).
Following Figure 5.54 , i rst switch back to the front viewport. The
manipulator is currently in the center of the arm, where it should be.
Make sure you have the Move Manipulator active, and go to Selection >
Manipulator Edit Mode (or press M ). Your manipulator will turn white to
show it is active.
Moving just along the Y axis, raise the manipulator up to where her
shoulder area is (Figure 5.54b).
When happy with the position, press M again to drop out of Manipulator
Editing Mode . We can now rotate the arm from this point.
Press R to activate the Rotate Manipulator and rotate the arm around the
X axis (red) until it matches that in Figure 5.54d, roughly 30 degrees.
This is a much better pose for us to work with. Next, we will connect the arm
to the torso.
Search WWH ::




Custom Search