Graphics Programs Reference
In-Depth Information
The Surface tool allows users to quickly drag out rows of new polygons snapped to a
base mesh.
FIG. 3.25
Left Click to terminate each polygon, and Right Click or press Enter t o
i nish a whole strip of polygons (Figure 3.25c).
Now create a second strip as we did with the Topology tool, but make sure
the side that connects to the i rst strip turns red as you drag the polygons
along (Figure 3.25d). This will ensure that the mesh stays connected and
there are no unwanted seams.
Surface Tool; Create
Surface Tool Shift P ;
O ther Retopology Workl ows
As mentioned earlier, retopology doesn't have to involve a specii c set of tools,
and if you are more comfortable with the control of Append Polygon and
Extrude , those are very capable tools for the job. The key is to have surface
snapping enabled, and a good visual setting (such as Ghosted Shade Mode
for the base model) that will allow you to work ei ciently.
M aterials and UVs
Beyond modeling, a whole visual aspect goes along with working in 3D, and
in this section, we will step out of gray and into color! There is a simple way
to add color to polygons, which we address in the following section on Silo
materials, but that alone doesn't address the complex patterns and intricate
art that often needs to go into a i nished product—that's where the UV tools
come in. UV tools occupy the last several sections of this chapter.
Materials and UVs are often the departure points for work on a model in Silo,
in the sense that they are the last level of polish you can add before heading
to a third-party program for rendering, painting, animation, and so forth.
Fortunately, Silo integrates beautifully with these third-party programs where
you can do the additional work that will produce something like the art you
see on the cover and at the end of this topic.
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