Graphics Programs Reference
In-Depth Information
FIG. 5.77
Use a Bridge as a starting point to fi l l ing in the crotch area.
Now, move around to the front and you will see we have a small hole. We
could use the Fill tool to quickly i x this, but doing so would leave us with a
triangle, not a quad. To get around this we can split the geometry we just
added, using the new vertex to seal the hole.
Switch to Edge Selection Mode ( S ) and hover over the front larger edge of
the new polygons.
With it highlighted, press Alt X to create the cut seen in
Figure 5.78b .
The last step is to select the two vertices around the middle of the hole
and merge them ( Ctrl M ), closing the hole.
Moving around to the back now, we can see a larger hole (Figure 5.79), but
this one is a little easier to i ll.
Select a upper and lower edge on one side of the hole (Figure 5.79a).
Now create a Bridge ( Shift B ). This will generate a new polygon
between these two edges; however, because we have symmetry enabled
it copies the action to the opposite side (Figure 5.79b).
All that is left to do is to tweak and smooth the area to remove the crease,
but remember to keep referring to the model sheet to make sure the area
is the correct shape (Figure 5.79c).
The legs are more or less ready, but before we move on to the feet, double
check the shape hasn't altered with the changes we made.
As you can see in Figure 5.80, her thighs and calves seem slimmer now, so
make sure this is corrected before we proceed.
Save your work and go grab yourself a well-deserved cup of cof ee.
You can i nd the Silo scene created in this section in Chapter05/Files/
05_Legs.sib.
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