Graphics Programs Reference
In-Depth Information
Getting Started with Silo
In this chapter, we discuss how to view, select, and manipulate models in Silo.
If you are not familiar with Silo or polygon modeling, make sure to read the
“About Silo” section at the start of the topic.
We recommend having Silo open and running as you read, as most of the
actual learning will co me as you try things out for yourself. Allow yourself to
play, have fun, and make mistakes; you will get comfortable with the software
much more quickly. If you do not already have Silo installed, a free 30-day trial
is included in the free downloadable content, and you can always i nd the
latest version available at www.nevercenter.com.
V iewing Objects
Working with a 3D model requires seeing the model from all angles. Changing
anything on the model to get it looking right from one angle has the potential
to negatively af ect the way it looks from another. In Silo, you can easily zoom,
rotate, and pan the current viewport (i.e., the window used to see the model)
to make sure you are getting things right from all angles. It is important to
understand that you are not moving the model with these commands, just
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