Graphics Programs Reference
In-Depth Information
the Move gizmo The move gizmo has four parts: three axis arrows (x, y,
and z) and a square in the x-y plane. If you click and drag an arrow, you will
move the entire barrier along that axis. If you click and drag the square, you will
move the barrier in the x-y plane only.
the rotate gizmo The rotate gizmo rotates the entire barrier around a point
near its center.
the Height gizmo The height gizmo appears only if a 3D model style has
been applied to the barrier. It is used to set the height of the 3D objects by click-
ing and dragging it up or down to scale the objects up or down, respectively.
As discussed previously, when you first create a barrier, InfraWorks will set the
barrier vertex elevations to match the terrain. If you do not edit the individual
vertex elevations, then the barrier will continue to reset itself each time you
move a vertex or move the entire barrier with the move gizmo. This is true even
if you use the vertical axis arrow of the move gizmo. The barrier will “snap”
back down to terrain elevations even after dragging this arrow. Once you've
edited a vertex elevation, however, it's as though you've broken the connection
between the barrier and terrain and that relationship cannot be regained.
Barrier Properties
You will find several barrier properties useful when editing and configuring barriers.
object spacing You can apply this setting for both barrier style applications
and 3D model style applications. However, you should know that if you use a
3D model style for your barrier, you have to provide an Object Spacing value or
you will see only one instance of the model inserted. As you can guess, Object
Spacing is used to set the distance between instances of the 3D models. So, if
you were laying out a row of bumper stops in a parking lot, the spacing would
match the width of the parking spaces.
object spacing Variance At times you may not want the row of objects to be
uniformly spaced. This setting will randomly adjust the spacing but within the
variance you specify. We saw this behavior built in when creating trees, but in this
case you can specify it and control it. This setting affects only those barriers that
utilize a 3D model style. No change will be seen if a barrier style has been used.
rotate Z For some 3D models, the rotation will be important. For example,
in Figure 4.22, a rotation of 90 degrees had to be used so that the towers “were
oriented properly.” Rotate Z simply rotates the 3D model around its own z-axis.
Rotate X and Rotate Y also work but are used much less frequently. Rotate Z does
not work for barriers drawn with barrier styles.
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