Game Development Reference
In-Depth Information
Documentation
In the CTS Documentation directory, you will find
CTSManual.doc )
The CTS Manual (
CTF_How_To.doc ) that covers setup, fixing Autodesk Maya® errors,
creating and running a simple test procedure, how to create your own test, and how to add a
test to a local copy of the framework.
A COLLADA CTF How To (
README.doc ) that explains how to create a test procedure and submit results.
A brief overview (
HowToAddSoftware , see the HowToIntegrateSoftware.doc , which
describes the methods you'll need in your integration script.
There are two Python scripts in the Scripts subdirectory of HowToAddSoftware : FDebug and FMimic. FDebug
helps you debug your integration script by printing a message and parameters for all steps. FMimic is a simple
renderer that attempts to pass by copying the input and providing a single test image. It is used to validate that this
type of renderer cannot pass the conformance suite. It also serves as a good example for command-line tools that
want to integrate with the suite.
In the subdirectory
References
The Khronos Group hosts the complete COLLADA CTS Tutorial at www.khronos.org/files/collada/COLLADA-CTS-
Tutorial.pdf .
The test suite code is available at https://github.com/KhronosGroup/COLLADA-CTS .
The Khronos Group hosts the official COLLADA web page at http://khronos.org/collada .
A public COLLADA mailing list at www.khronos.org/collada/public-mailing-list/ has been created specifically
for asking questions and reporting bugs about the conformance tests.
There is a Twitter group at http://twitter.com/collada and a Facebook page at www.facebook.com/people/Collada-
Duck/100000363377190 .
The authors can be contacted at remi@acm.org and paula@writingshow.com .
 
Search WWH ::




Custom Search