Game Development Reference
In-Depth Information
Documentation
In the CTS Documentation directory, you will find
CTSManual.doc
)
•
The CTS Manual (
CTF_How_To.doc
) that covers setup, fixing Autodesk Maya® errors,
creating and running a simple test procedure, how to create your own test, and how to add a
test to a local copy of the framework.
•
A COLLADA CTF How To (
README.doc
) that explains how to create a test procedure and submit results.
•
A brief overview (
HowToAddSoftware
, see the
HowToIntegrateSoftware.doc
, which
describes the methods you'll need in your integration script.
There are two Python scripts in the Scripts subdirectory of
HowToAddSoftware
: FDebug and FMimic. FDebug
helps you debug your integration script by printing a message and parameters for all steps. FMimic is a simple
renderer that attempts to pass by copying the input and providing a single test image. It is used to validate that this
type of renderer cannot pass the conformance suite. It also serves as a good example for command-line tools that
want to integrate with the suite.
•
In the subdirectory
References
The Khronos Group hosts the complete COLLADA CTS Tutorial at
www.khronos.org/files/collada/COLLADA-CTS-
A public COLLADA mailing list at
www.khronos.org/collada/public-mailing-list/
has been created specifically
for asking questions and reporting bugs about the conformance tests.
There is a Twitter group at
http://twitter.com/collada
and a Facebook page at
www.facebook.com/people/Collada-