Game Development Reference
In-Depth Information
FAILED_VALIDATION = 5
FAILED_MISSING = 6
IGNORED_TYPE = 7
IGNORED_NO_BLESS_IMAGE = 8
IGNORED_NO_BLESS_ANIMATION = 9
IGNORED_NONE = 10
CRASH = 11
The COLLADA Input Documents
You can look at the COLLADA input documents to see what you're trying to process. For example, using the tests from
the judging script section, look at the accompanying . dae input files, C:\CTS\StandardDataSets\collada\library_
geometries\geometry\asset\contributor\multi_contributor.DAE and C:\CTS\StandardDataSets\collada\
library_cameras\camera\_reference\_reference_optics_orthographic_zfar_z_near\_reference_optics_
orthographic_zfar_z_near.DAE .
The multi-contributor document contains two contributors (one of whom is Bugs Bunny). The camera document
contains a main camera with the attributes shown in Listing 6-3.
Listing 6-3. Main Camera Attributes in the CTS Input
<library_cameras>
<camera id="mainCamera" name="mainCamera">
<optics>
<technique_common>
<orthographic>
<ymag>100</ymag>
<aspect_ratio>1</aspect_ratio>
<znear>0.1</znear>
<zfar>5000</zfar>
</orthographic>
</technique_common>
</optics>
</camera>
</library_cameras>
All the COLLADA input files are available in the StandardDataSets directory. You can open them directly from
the GUI by selecting the Test Scene cell, then View Image from the context menu.
The COLLADA Output Documents
You can see what you're generating by examining your COLLADA output documents. There are two ways to view them:
Right-click the export column and select View Image, then Text Only. Even though the menu
item says View Image, you get a text file.
Test Procedures directory. Drill down from the test number through the specific
execution to the desired step.
Look in the
 
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