Game Development Reference
In-Depth Information
Chapter III
Camera Calibration for
3D Reconstruction and
View Transformation
B. J. Lei
Delft University of Technology, The Netherlands
E. A. Hendriks
Delft University of Technology, The Netherlands
Aggelos K. Katsaggelos
Northwestern University, USA
Abstract
This chapter presents an extensive overview of passive camera calibration
techniques. Starting with a detailed introduction and mathematical
description of the imaging process of an off-the-shelf camera, it reviews all
existing passive calibration approaches with increasing complexity. All
algorithms are presented in detail so that they are directly applicable. For
completeness, a brief counting about the self-calibration is also provided.
In addition, two typical applications are given of passive camera calibration
methods for specific problems of face model reconstruction and telepresence
and experimentally evaluated. It is expected that this chapter can serve as
a standard reference. Researchers in various fields in which passive
camera calibration is actively or potentially of interest can use this chapter
to identify the appropriate techniques suitable for their applications.
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