Game Development Reference
In-Depth Information
Taubin, G., Guéziec, A., Horn, W. & Lazarus, F. (1998b). Progressive forest
split compression. Proceedings of SIGGRAPH'98 , 123-132.
Thalmann-Magnenat, N. & Thalmann, D. (2000). Virtual Reality Software and
Technology. Encyclopedia of Computer Science and Technology .
Marcel Dekker, 41.
Endnotes
1
Living actor technology, http://www.living-actor.com/.
Scotland government web page, http://www.scotland.gov.uk/pages/news/
junior/introducing_seonaid.aspx.
2
Walt Disney Pictures & Pixar. Geri's game, Toy Story (1995), A Bug's
Life (1998), Toy Story 2 (1999) and Monsters, Inc. (2001).
3
Vandrea news presenter, Channel 5, British Broadcasting Television.
4
Eve Solal, Attitude Studio, www.evesolal.com.
5
blaxxun Community, VRML - 3D - Avatars - Multi-User Interaction, http:/
/www.blaxxun.com/vrml/home/ccpro.htm.
6
3D Studio Max™ Discreet, http://www.discreet.com/index-nf.html.
7
8
Maya™ Alias/Wavefront, http://www.aliaswavefront.com/en/news/
home.shtml.
9
The Virtual Reality Modeling Language, International Standard ISO/IEC
14772-1:1997, www.vrml.org.
10
H-Anim - Humanoid AnimationWorking Group, www.h-anim.org.
11
SNHC - Synthetic and Natural Hybrid Coding, www.sait.samsung.co.kr/
snhc.
12
MPEG Page at NIST, mpeg.nist.gov.
Face2Face Inc. www.f2f-inc.com.
13
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