Game Development Reference
In-Depth Information
The next part is really easy—to build the animation. All you have to do is drag
and drop each sprite into it. Start by dropping the
playerSprite_idle_1
sprite.
You'll see that the sprite image appears in the dope sheet, along with a diamond
above it. This diamond represents the position on the timeline that the sprite is
displayed. Now add
playerSprite_idle_2
and align its diamond to be two hash
lines after the first. Keep doing this until all four sprites have been added. Your
PlayerIdleAnimation
should now look like the following screenshot. If you have
a lot of frames, you can also just drag them all at once by selecting them all in the
Project
tab and then dragging them over.
Clicking on the
Play
button in the
Animation
tab will now play the sprite animation
on the player object; it looks pretty good, except that it snaps back to the beginning.
To fix this, simply add three additional sprites to the animation after the first
sprites—add
playerSprite_idle_3
,
playerSprite_idle_2
, and
playerSprite_
idle_1
sequentially at the end.
What this does is it now allows the animation to play so that the robot hovers up and
back down, and then the animation loops back to the beginning. Play the animation
again now and it should animate just fine.