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the field of user interaction, would explode just by study how users organize their own
personal software. Also in times like this when file sharing is under constant debate, the
idea of sharing, not only content and context, but also usefulness, behavior and entire
customizable software solutions would definitely increase the power of the people and
challenge the established ideas of open source vs. proprietary software.
We believe the Webble World platform will never be a finished system, more like-
ly it will slowly turn into meme media object on its own, and will come in various
shapes and forms, built up within, by Webbles itself. The shared base would only be
the power to understand how to read a Webble file and turn it into something tangible.
We believe one of the first systems like this exists today, all that it takes is a little bit
of a new mindset, or for us to better understand the current one.
References
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2. Tanaka, Y.: Meme Media and Meme Market Architectures: Knowledge Media for Editing,
Distributing, and Managing Intellectual Resources. IEEE Press & Wiley-Interscience (2003)
3. Kuwahara, M., Tanaka, Y.: Webble World, a web-based knowledge federation framework
for programmable and customizable meme media objects. IET International Conf. on
Frontier Computing CP568, 372-377 (2010)
4. Dawkins, R.: The Selfish Gene. Oxford University Press (1976)
5. Fujima, J.: A Unified Framework for Organizing, Accessing, and Federating Web
Resources. Hokkaido University (2006)
6. Tanaka, Y.: Knowledge federation over the web based on meme media technologies. In:
Jantke, K.P., Lunzer, A., Spyratos, N., Tanaka, Y. (eds.) Federation over the Web. LNCS
(LNAI), vol. 3847, pp. 159-182. Springer, Heidelberg (2006)
7. Tanaka, Y.: Meme media and a world-wide meme pool. In: Proceedings of the fourth
ACM International Conference on Multimedia, pp. 175-186. ACM (1996)
8. Weiler, G., Graf, N., Schera, F., Hoppe, A.: Ontology based data management systems for
post-genomic clinical trials within a European Grid Infrastructure for Cancer Research. In:
29th Annual International Conference of the IEEE Engineering in Medicine and Biology
Society, EMBS 2007, pp. 6434-6437 (2007)
9. Aloia, N., Concordia, C., van Gerwen, A.M., Hansen, P., Kuwahara, M., Tuan Ly, A.,
Meghini, C., Spyratos, N., Sugibuchi, T., Tanaka, Y., Yang, J., Zeni, N.: Design,
implementation and evaluation of a user generated content service for Europeana. In:
Proceedings of the 15th International Conference on Theory and Practice of Digital
Libraries: Research and Advanced Technology for Digital Libraries, TPDL 2011,
pp. 477-482 (2011)
10. Kuwahara, M., Tanaka, Y.: Advanced “Webble” Application Development Directly
in the Browser by Utilizing the Full Power of Meme Media Customization and Event
Management Capabilities. In: IEEE International Conference on Multimedia And Expo,
Tempeku Workshop: Tangible Edutainment Media for Playful Evolution of Knowledge
and Understanding, ICME 2012, Melbourne, Australia, pp. 211-216 (July 2012)
11. Stefik, M.: Introduction to Knowledge System. Morgan Kaufmann (1995)
12. Huberman, B.A.: The Ecology of Computation. North-Holland (1988)
 
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