Game Development Reference
In-Depth Information
FIGURE 15.4 Screen grab showing an invitation HUD for “Inland: Search for the Sy,” which gave out landmarks to
invited guests so they could attend the event.
Figure 15.4. It is also common to ind these kinds of HUDs at the exhibits themselves, and like a tourist that puts
on the audio guide in a real-life museum, your avatar can attach these HUDs to access a built-in tour guide.
Often included are internal teleport keys that will provide for easy use when visiting the multilevel exhibit.
15.2.6 m agazines and B ooKs
Many publishers and writers utilize the magic of digital topics in a virtual world, and weekly newspapers,
magazines, art topics, gallery guides, and exhibition catalogues are often delivered as HUDs. Often beautifully
designed and displayed, they are an art form in and of themselves. There is an example of this in Figure 15.5,
showing the catalogue topic from the Beach Ride Art Park exhibition in Second Life 2010.
15.2.7 m ulTiTool hud s
There are dozens of versions of the multitool HUD all-purpose attachment for your avatar. In these highly
useful devices, you will ind menus that let you select protective devices like shields, offensive devices that
dispel interlopers on your territory, as well as building rezzer tools and radar devices. An example of a
fully matured and well-designed multipurpose utility HUD would be the Mystitool, developed by Mystical
Cookie. This tool is widely available in Second Life and used by many of its residents. Its HUD is inconspic-
uous and yet when activated will provide the avatar with such things as privacy functions, security functions,
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