Game Development Reference
In-Depth Information
3. Drag Pop_UP Shop_Left_Side_Wall object from your inventory, reset the alignment cube as the
key prim if necessary, and set it up on the left side when you stand in the doorway facing into the
shop. Align it to the center coordinates of the Pop_UP Shop_Floor.
4. Drag Pop_UP Shop_Right_Side_Wall object from your inventory and set it up opposing the left
wall. Reset the alignment cube as the key prim if necessary, and make sure that the x and y coordi-
nates match so that the walls are centered and parallel.
5. Drag Pop_UP Shop_Back_Wall object from your inventory, reset key prim if necessary, as you have
with the other walls, and stand it up opposing the front wall. Make sure the x and y coordinates
match with the front wall so they are centered and parallel.
10.7.2.2 Putting on the Roof and Giant Lamps
Please look at Figure 10.12 for a visual guide to the following steps:
1. Drag Pop_UP_Shop_Roof out of inventory and locate it above the top of the walls. Reset the align-
ment cube as the key prim if necessary on these objects.
2. Using the spinners in the Edit Object box, make sure that the roof has the same x and y coordinates
as the loor prim and lower it into place on the walls.
3. Drag Pop_UP_Shop_Outlet_Plug out of inventory, and align it to the center of the roof.
4. Now, drag Pop_UP_Shop_Lamp_1 and put it in the back right corner of the roof, as you face the
door, so that its plug matches in the socket, you will have to rotate it on the z axis 90 degrees.
FIGURE 10.12 Screen grab of the almost completed Pop-up shop, showing the large lamps and their placement on
the roof.
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