Game Development Reference
In-Depth Information
FIGURE 6.16 Screen grab from OpenSim, showing various ways to tile a single texture on a 10 m square prim. From
the top down on the right, these modiiers are shown: default, planar, offset on the U and V, 10 repeats/meter, and rotation
of texture 45 degrees. On the left is the texture tab of the Build menu, tiling options for textures are in the lower section.
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