Game Development Reference
In-Depth Information
FIGURE 6.11 Motorcycle model built by Tim Widger (Layton Destiny in OpenSim and Second Life). This complex
model was created in Blender as a series of mesh parts, imported into OpenSim and reassembled.
to make organic forms such as plants and animals in Second Life, then mesh imports were allowed, and it
all changed. Sculpted prims are not dead, however, there are several programs still available for use that can
make sculpt maps directly, like Sculpty Paint [3] and the Kanae Project suite of tools [4].
In the Build menu, a rezzed prim can be converted into a sculpted one by using the drop-down menu on
the Object tab and selecting Sculpted.
Once the basic sculpty has formed (it looks like a wooden apple), you can drag your new sculpt map into
the loading box, and your prim will take on the sculpty form from the sculpt map you made. Do some experi-
menting with the sculpt map stitching to see how various ways of applying the sculpt map to the prim affect
the way its form looks and where the seams appear. FigureĀ 6.12 shows the sculpty editor and the resulting
form used in a dragonly vehicle, made by Annabelle Fanshaw.
As a designer, you have to make constant adjustments in your methodologies to suit the needs of your
various projects. Sculpties are still used to great extent in virtual worlds, and for making large one-prim
structures like a cloud or sequoia tree trunk, they still probably have an edge in terms of cost and ease of
use. Utilizing the inworld premade sculpts available through the Second Life Marketplace or applications
like Sculpty Paint are good ways to start building new things, especially if you are still learning how to
use a 3D modeling program.
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